Week 3 Stats
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.

This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
As of week 2, and 60% of our funding goal, here are our biggest surprises. Thinking about starting your own campaign, or just a little curious? Read on.
One thing we thought we’d see is a set of trends and patterns in pledges and other stats. Major publication coverage? We’d expect a spike, and a gradual decline.
Not only are these spikes random half of the time, but there is seemingly no reason why the second to last day shown in the image to the left was our biggest yet since the first two days. Worse, there is seemingly no reason why the following day was our worst funding day, by a wide margin, on a day when we saw more coverage than the day prior. We looked for any pattern: day of the week, holidays, etc., and found none.
Some days we raise hundreds before noon, then mum. Other days, we see nothing until the afternoon, but then it starts pouring in. Some days we see calm yet consistent pledges all day long. Some days we get tons of backers at a very low average pledge, some days we get just a few backers at a very high average pledge.
The lesson here may be to simply not obsess over the stats, the calculations, the trends, and the numbers. There are no trends, we’ve found no patterns – our time is much better spend chatting with our backers, and working on Mail Pilot.
So it turns out there’s a little bug that will lead some backers from outside of the U.S. to believe they are unable to support your campaign. Usually, this is untrue; they can in fact pledge, and there is a workaround for the issue.
We started receiving reports that some of our international fans were not allowed to support us on Kickstarter. After looking in to it, we found out that there is simply a bug and a workaround. More on that here. And, according to Kickstarter’s FAQ, “Anyone, anywhere (with a major credit card) can pledge to Kickstarter projects.”
We were ranked as high as number 3 on Hacker News in our first week, and on that day we saw over $3k in pledges flood in (our biggest day). That same week we were mentioned in David Pogue’s article on Kickstarter in the New York Times, with a link in the online version and a screenshot in the print edition, and saw just over $1k come in (one of our smallest days). That said, we are still simply honored that David Pogue checked out our project and liked it enough to include it in his article, calling Mail Pilot “Ingenious.” Needless to say, we now have quite a few copies of that day’s paper.
This freaked us out when we first saw it, because we had definitely did not know about this going into the campaign. Likewise, however, people can increase their pledges. In all, we’ve probably had 10 or so of our first 300 backers adjust their pledge.
There’s a limit to the madness, though – if a tier has been selected by at least one backer, all you can do is add a limit to it. That’s pretty big, though, especially if you need to get creative mid-campaign. You can also add tiers, which is something we’re looking at doing to try to entice some of our $5 backers. Finally, you can change everything about a tier that hasn’t been selected. We have one of these: the $5,555 tier. If we come up with a better Kickback, we could actually change this tier, and see if we can entice bigger backers.
Kickstarter provides project creators with plenty to do on the back end of their project. Your project dashboard has all kinds of basic statistic visualizations (we also supplement those with our own, which we will post about soon). If you’re debating which crowd-sourced funding platform to use, we give Kickstarter a huge plus for this.

Despite what we’ve read, we have gotten a quarter of our funding from Kickstarter referrals (as opposed to external). Initially, it was close to 5%. As our project gained more momentum, it began to show up on the technology page, and even the discover page from time to time. It gets a huge amount of traction from these pages. For both dollars pledged and number of pledges, the technology page and popular page rank number 2 and 3, respectively.
We debated platforms
Going in to this campaign, we knew asking for $35k would be asking for a lot. It’s the smallest amount of money that could sustain our project, our development, and our team of two for half a year, so we knew we had to do it (to not shortchange our product).
We understood that we would basically need to “go viral” to be successful. Well, one week in, we we placed #3 on Hacker News, we had some of the “big dogs” on Twitter sharing our project with their 10, 20, 60 thousand followers, we’ve made an appearance in the New York Times in David Pogue’s article on Kickstarter, and now we’re starting to see blogs spread our screenshots and our message to their readership. I’d like to say we’ve “gone viral.” However, as I write this, we only have one third of our funding. This is huge to us, something worth celebrating, and we appreciate every penny that our backers have pledged to us in support. This came from huge swings in momentum. But we still have $23k and change to go. $35k is a lot of money.
After spending a day on the front page of Hacker News, word of our project hit the twittershpere is a big, big way. Neither Josh nor I had been big Twitter users beforehand. We were simply amazed at the support to come out of Twitter, and at how seriously investors and bloggers take you being tweeted by one of the Twitter heavy-weights. This amazed us. At one point in time, Twitter was the biggest source of funds to our project. We’ve had a ton of great conversations with people on Twitter about Mail Pilot. We even had our first $1k backer come from Twitter (thanks again, you know who you are!).
If you’re starting a campaign, one of our top 3 pieces of advice: do not overlook Twitter. It could make or break your campaign.
We’ve been blogged about in French, Swedish, and Dutch. Thanks to Google Chrome and its auto-detection of different languages, we’ve been able to read the nice things these blogs have said about us! Or, at least, what Chrome is telling us they said. Either way, we’ve been simply flattered, and have seen a number of backers come from these blogs to help support our campaign. We’ve also had a few feature requests for different localizations, which we’re bumping up in our roadmap after seeing the outpouring of support for this request.
It could be someone’s full-time job receiving and responding to all of the comments, feature requests, messages, tweets, and emails that we get. We wish we could respond to each and every person that reaches out to us, but we just haven’t been able to keep up. This was a big surprise – people care far more than whether or not they like your project and want to back you, they want to be a part of the process, they want to be up to speed. This is very cool, and we’ve really enjoyed the ride with our initial backers so far.
Thanks for reading, and we hope this has been helpful! If you enjoyed this post, consider subscribing to The Crowdfunding Journal, where we publish even more stats, experiments, and research, and be sure to check out our project page on Kickstarter!
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
Here’s our stats up to date as of week 2 of our campaign. As a part of our “open campaign” to help future projects, we’ve posted a PDF of them here.
If you want to look at the public-facing stats, you can find them on our Kickstarter page.
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
Our first week is through, and with one-third of our funding, we’ve experienced a lot in the past week. There were a couple of big surprises along the way, which we will share with you here.
This freaked us out when we first saw it, because we had definitely did not know about this going into the campaign. Likewise, however, people can increase their pledges. In all, we’ve probably had 10 or so of our first 300 backers adjust their pledge.
There’s a limit to the madness, though – if a tier has been selected by at least one backer, all you can do is add a limit to it. That’s pretty big, though, especially if you need to get creative mid-campaign. You can also add tiers, which is something we’re looking at doing to try to entice some of our $5 backers. Finally, you can change everything about a tier that hasn’t been selected. We have one of these: the $5,555 tier. If we come up with a better Kickback, we could actually change this tier, and see if we can entice bigger backers.
Kickstarter provides project creators with plenty to do on the back end of their project. Your project dashboard has all kinds of basic statistic visualizations (we also supplement those with our own, which we will post about soon). If you’re debating which crowd-sourced funding platform to use, we give Kickstarter a huge plus for this.
Despite what we’ve read, we have gotten a quarter of our funding from Kickstarter referrals (as opposed to external). Initially, it was close to 5%. As our project gained more momentum, it began to show up on the technology page, and even the discover page from time to time. It gets a huge amount of traction from these pages.
Going in to this campaign, we knew asking for $35k would be asking for a lot. It’s the smallest amount of money that could sustain our project, our development, and our team of two for half a year, so we knew we had to do it (to not shortchange our product).
We understood that we would basically need to “go viral” to be successful. Well, one week in, we we placed #3 on Hacker News, we had some of the “big dogs” on Twitter sharing our project with their 10, 20, 60 thousand followers, we’ve made an appearance in the New York Times in David Pogue’s article on Kickstarter, and now we’re starting to see blogs spread our screenshots and our message to their readership. I’d like to say we’ve “gone viral.” However, as I write this, we only have one third of our funding. This is huge to us, something worth celebrating, and we appreciate every penny that our backers have pledged to us in support. This came from huge swings in momentum. But we still have $23k and change to go. $35k is a lot of money.
After spending a day on the front page of Hacker News, word of our project hit the twittershpere is a big, big way. Neither Josh nor I had been big Twitter users beforehand. We were simply amazed at the support to come out of Twitter, and at how seriously investors and bloggers take you being tweeted by one of the Twitter heavy-weights. This amazed us. At one point in time, Twitter was the biggest source of funds to our project. Since, it has fallen to third or so, but it still puts up huge numbers, and a ton of conversation. We even had our first $1k backer come from Twitter (thanks again, you know who you are!).
If you’re starting a campaign, one of our top 3 pieces of advice: do not overlook Twitter. It could make or break your campaign.
It could be someone’s full-time job receiving and responding to all of the comments, feature requests, messages, tweets, and emails that we get. We wish we could respond to each and every person that reaches out to us, but we just haven’t been able to keep up. This was a big surprise – people care far more than whether or not they like your project and want to back you, they want to be a part of the process, they want to be up to speed. This is very cool, and we’ve really enjoyed the ride with our initial backers so far.
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
We’ve compiled a ton of statistics in our first week. As a part of our “open campaign” to help future projects, we’ve posted a PDF of them here.
If you want to look at the public-facing stats, you can find them on our Kickstarter page.
Update: We moved our original planned launch date back by one day to avoid being drowned out by news coverage of Apple’s special event on Thursday.
We’re excited to announce that we will be launching our Kickstarter campaign on Friday, January 20, 2012, at 12:01 AM. After months of software development and Kickstarter / crowdfunding research, we could not be more ready (if you’re not reading this via our Crowdfunding Journal, give it a look, we’re publishing a lot of our research, decisions, and results).
That said, we are going to need everyone’s help so that we can pass our goal, and make Mail Pilot a reality. If you like it as much as we do, post Mail Pilot to your social networks, and send it to your friends. Together, we can make this dream a reality!
And to sweeten the deal, I wanted to leave you with a screenshot from Mail Pilot.
This post is part of our online series Crowdfunding Journal which chronicles our open crowd-funding campaign.
Setting your funding goal truly is about what you need for your project and what you can realistically get. We looked in to it, and didn’t find any evidence indicating pledge goals affecting amounts pledged. The other variables of projects are what affects pledges. There’s no need to fear setting a goal that might cause pledges to go stale after it has been passed.
Here’s how we set the funding goal for Mail Pilot:
We are planning on using our raised money to start a business around our product, so our numbers may be higher than other projects. We figured out the bare minimum amount of money we would need to launch our product, and sustain operations for six months. We figured out what we would ideally want, to do the same, and we figured out a comfortable middle ground. Here’s that chart:
| Minimal Costs (6 months) |
Middle Ground (6 months ) |
Ideal Costs (3 months) |
|
|---|---|---|---|
| Personnel | $9k | $20k | $20k |
| Added Support | $10k | $20k | $30k |
| Hosting | $600 | $600 | $400 |
| Kickbacks | $2.5k | $5k | $10k |
| Legal | $3.5k | $3.5k | $19k |
| +20% | $30k | $59k | $93k |
We added 20% to each total: 5% goes to Kickstarter, 4% to Amazon Payments, and we estimated 11% for taxes. Don’t forget to do this, or to include your kickbacks. Keep in mind that the items that you include as expenditures are different for every project.
This brings our viable minimum to $30k, so that’s what we’ll set our fundraising goal. It’s also nice to know what we’ve budgeted for once we hit $53k and $83k. Of course, if we (hopefully) go past even that, then we’ll have some money to save for the project’s future.
Once you’ve selected this number, you have to figure out if it is realistic. If it is, great. If it’s possible you won’t be able to raise that amount of money, then you may need to re-scope your project.
For our project, we figured $30k should be realistic. It’s going to take a lot of hard marketing and networking once our project goes live on Thursday, but it will be worth it – because we’re building something we love, and something that we hope many others will love too.
Any other tips or thoughts for choosing your goal? Post them in the comments!
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
The pitch video is crucial: it’s the only thing most people will look at on your Kickstarter page. Projects without a video are statistically less successful. In this post, we’ll break open some case studies. As we continue to work on our own, we’ll post a part 2 that elaborates on this interesting part of the Kickstarter process.
For our pitch video, we looked to three videos that we admire. Here are those three videos, with takeaways under each. We’re looking to make a more professional looking video (as opposed to some satirical videos we’ve seen), so some of these takeaways may not be relevant to your own analysis.
We covered this project in an earlier post.
Takeaways:
Takeaways:
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
TikTok+LunaTik. It’s the highest funded project ever on Kickstarter. They started with a $15,000 goal. On December 16, 2010, their project ended with a whopping $942,578 pledged. That’s almost a million dollars. What’s in their success? In our research for our own Kickstarter project, we decided to break down everything we could about TikTok+LunaTik’s campaign to figure out what went right.
TikTok’s video is nuts. Have a look at it. When you watch that video, there’s two primary things you see. First, you see sketches, drawings, and plans. The connects the audience with the creator and his process of design. Second, you see the product. The value of the thing is immediately obvious as an iPod is snapped in to place. It’s very easy to comprehend. Other than that, the video beautiful. It is framed nicely, and it is active.
The Takeaways:
For further inspiration, see Kickstarter’s “Best videos of 2011”
TikTok’s creator had quite the network going in to the project. He had previously done work for Nike, helped design the Kinect, and worked with other household brands. This network is highly valuable – the more people you can personally get on to your project page that will be interested the better. This is where the momentum begins for any project.
The Takeaways:
Lastly, their project went viral for no other reason than it went viral. There’s no big advertising campaign or fake home-made video of something crazy. There’s no cats, no drugged toddlers, and no british child named Charlie. The project simply went viral. This was probably a product of the things listed above and other factors. What are your thoughts on their success? Leave them in the comments.
This post is part of our online series Crowdfunding Journal which chronicles our open crowdfunding campaign.
One of the first things we found out, upon researching Kickstarter, was that there are other options. They are not mentioned nearly as much as Kickstarter, and don’t have nearly as much traffic. However, they do exist. And what’s more – they present some perks that Kickstarter doesn’t. We are not yet sure which we are going to pick, but here are our notes on each of the ones that we looked in to. There are some major differences in how these platforms work that could, possibly, affect the outcome of your project.
We originally included PeerBackers and RocketHub, but did not debate them for long because they did not seem as developed as IndieGoGo and Kickstarter. We have still included them in the comparison table, however.
| Kickstarter | IndieGoGo | |
|---|---|---|
| Campaign Duration | Max 60 Days | 1 – 120 Days |
| Payment Processor |
|
|
| Focus |
|
|
| Funding | If successful | Can accept regardless |
| Platform Fee | 5% if successful |
|
| Additional Payment Fee | 3 to 5% (Amazon) | “Around 3%” |
| PeerBackers | RocketHub | |
|---|---|---|
| Campaign Duration | 15 – 60 Days | 15 – 90 Days |
| Payment Processor |
|
|
| Focus |
|
|
| Funding | Can accept regardless of goal | Funds regardless of goal |
| Platform Fee | 5% if successful | 4% |
| Additional Payment Fee | 2.9% (PayPal) | 4% |
The famous one. The coca-cola of crowd-sourced funding platforms. The benefits are obvious, the drawbacks are interesting. Keep in mind, what is a drawback to us may be a benefit for your campaign, so read through analytically:
Pros
Cons
Not as well known, but it’s still been covered by media. It has a wider focus than Kickstarter (not just creative projects).
Pros
Cons
So what do you think? Kickstarter, IndieGoGo, or another?